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Registered: ‎07-23-2019

normal distributed random numbers in bare metal sw?


How can I generate some normal distributed pseudo-random numbers in SDK?

I had a look at random.h file but it doesn't contain any such functions. There is only rand() but it looks like generating uniformly distributed between 0 and RAND_MAX. I know that from such a distribution, a normal distribution is one equation away, is that the best way?

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